Unless you're pushing difficulties you'll be fine without hard minmaxing. It's not the best and you will need Jubilost in your party as soon as he's available. When Eldritch Knight 10 crits, he can use one spell as a swift action. Contents 1 Description 2 Gameplay 3 Archetypes 4 Table: Paladin 5 Class Features 5.1 Paladin Proficiencies 5.2 Alignment Restriction 5.3 Deity Selection 5.4 Smite Evil 5.5 Divine Grace 5.6 Lay On Hands 5.7 Aura of Courage 5.8 Divine Health 5.9 Mercy 5.10 Channel Positive Energy 5.11 Spells Level 8 we finally get to fire. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. Improved Crit is skipped to save feats. Dragon Forms allow you to cast. Iomedae is the most common paladin deity. Then +4 Crane = 72AC. The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. Also they're feat-starved compared to fighter. Of all the 4 full martial classes, Paladins are the worst physical tanks. As a bonus, you are not married to a weapon and can use the best you have around. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. . Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. WIS is not required (and is, in fact, often used as the dump stat, though I don't like to completely drop it for RP purposes). They are either your get-out-of-jail-free cards, or additional damage per round. Monk Robes, Bracers of Armor, AC gear, +Stat gear. Travel domain is mechanically the best. The rest doesnt matter. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. There are some nice ones in second half of the game. Scorching Ray is only any good from lvl8 for you. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Your preferences are configured to warn you when images may be sensitive. Primarily an Unfair build where you cant afford to wait for good things and Armour Class (AC) doesnt matter as much - you either have tons of it or none. Everything else the same. You have 13 spare points. With the assistance of buffs and outflank you will hit reasonably well. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. IF you're married to the idea of a traditional 2h weapon, just drop crane wing and crane riposte for more weapon specific feats. Extra attack can go a long way. Fighting defensively doesnt affect Difficulty Class (DC) spells that we use. :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Some Persuasion and/or CMD bonuses would be welcome. Everything is controlled for a good long while. or does it not matter? +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. Why not Hospitaler? I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). Quicken spells serve dual purpose. AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. Will be easy with Shatter. An average male halfling is roughly 35 pounds. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. Turn on Fighting Defensively at level 4 and never turn it off again. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Damage is not too shabby either. 52 when enlarged. So we just sit there with Gather Power Low on and poke enemies in the face. This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. Strong all game long. ), and a Level 14 pet (buffed by our team feats). Shatter and arcane accuracy will take care of things. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. This is because it'll help you land more AOOs. And youll want Absolver Cloak anyways. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. This build is current to November 19, 2019. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. 19/14/14/10/11/7 and no Persuasion for those. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? Think thats pretty much it. Persuasion (Max), Perception (Max), Mobility 3. Has crowd control (CC) effects for every save, Attack the lowest. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. Pick him the moment you shift to LGPick whatever god you fancy. Thought I need to represent this one as the other Kineticist is designed more for comfortable late-game play on hard than anything. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. Long shield spell and enlarge are good for your health. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! Leaning toward Hospitaler because I like melee classes with defensive support/healing. They are Multiple Ability (score) Dependent (MAD) and dont offer any meaningful paybacks for it. There is just no real way to stack both AC and Damage on monk. You can even consider adding to the above with further crowd control by dipping a level of thug (so intimidated enemies panic). Whatever you like. Question on the "Feyspeaker Shifter." Doesn't rely on metagame, really. Your controller with some damage attached for late-game. You want Alchemist in your party, at least until you get to Water Shield. = Heavy Load. Cant be done on any other race; you need dem wings. Full blown Rogue due to interesting interaction with Vivisectionist. +5. And damage spells too if you need something on the level. And we kinda have to have it as bite forces you into 2ft distance. At least an alchemist to buff AC of your doggo. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. It grants the ability to throw an acid bomb 3/day. The great thing about Paladin is that they are incredibly flexible when it comes to weapons. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. Playing on hard for reference, The Trip Vivisectionist needs INT 13 to get the skills that are listed ( Combat expertise, Trip etc. We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. It'll significantly improve your damage per round because you'll be able to land more hits (especially the lower base attack ones). It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. you don't have to fight pretty much anything with MC in the prologue. Keep a dagger on you in case you will need to burst something with Shocking Grasp. I prefer endgame swords to scimitars, but they are roughly equal. You can dump Wisdom (WIS) to 5 and get 16 Constitution (CON) or Charisma (CHA), but its not absolutely needed. There is a respecc option but I hear it is severely bugged. Pretty low-maintenance build. Fire Eruption with Low Gather is a nice source of ranged damage. You want a CON of at minimum 14, a STR of 17 or higher. Scimitars have nice synergy with magus, so here we go. I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. Dazzling display/Cornugon smash/Dreadful Carnage (since you'll be focusing on CHA and STR anyway). Human Two-Handed Fighter 5 Bites from different sources should not stack, but they do in this one. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. Out of all our elements, water was the easiest to shift to 15. Pretty much Deadly Earth but with lower duration and no Bowling. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. Can make use of CE helm early-game. It was the first character I made in kingmaker. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. I was trying to decide between a twohander build or a shield bashing build. Dudes gotta die. It's just due to how itemization works. Doesn't matter, really.Optional. Note Rod of Flaming Vengeance activation is just a regular Maximize rod. Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. Main Ki Powers are Extra Attack and True Strike. Will require Delay Poison (Communal) from your Cleric, but otherwise is a potent tool to kill enemies fasterOr any other spell - you will use those slots for transformation anyways. You can use Echolocation from party Alchemist instead. 5/18/14/12/9/19 if not. Punishes tripped enemies hard. It's useful, especially with maxed out Charisma (CHA). 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Press question mark to learn the rest of the keyboard shortcuts. Arcane weapon youll likely use is Axiomatic+Bane. Wait till you get a decent one. Can also be longsword or whatever 1h you fancy. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). Something im missing? When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. You're contradicting yourself. Important Alchemist Spells: Shield, Lesser Restoration. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. Dont be shy about using Dazzling manually for control. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. Will step on Reggie's toes, so there's that. Shambling Mound is okay in a pinch. To the tanky part. Animate dead and bloodline spells will do fine as fodder summons. Press J to jump to the feed. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I opted for wings to help the Armour Class (AC) ramp. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. you get enough saves from items and priest can give you CHA saves anyway. Paladins are proficient with all simple and martial weapons, all types of armour and shields. There are some good longswords late, but it might be a bit of a suffer.Can just go for two more magus levels. Turn off fighting defensively while in beast form. What about power attack and cleave? A Trip Vivisectionist variant. 3 of those at max Base Attack Bonus (BAB). You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Same can be said about persuasion foci. Let me introduce you to Deadly Earth. Skills: with INT 10 you get 2 points per level. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. Turn off Power Attack for your pet. Lesser extend rod for Mirror Images. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. Especially if you don't have someone with a lot of free time to Dazzle. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. AB from CHA through Arcane Accuracy, Damage with Arcane Weapon additional properties. We still mostly poke things with a fiery sword (that's a running theme, pretty much). There are potions for it (and you start with monk to get some at the start). Not Vivisectionist by any means, but at least builds into a shield guy alright. Had to be done. Keep at least one at all times. Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. Or you can toss some defensive spells if you need those. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. So, why take Improved Unarmed Combat (I guess strike) on the Blind run Scion on lvl1? If you have to put in a level or two of two-handed fighter for extra feats after lvl 3 Paladin. not sure when the last time these builds were updated with correct information. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Main two forms you want are Bear and Smilodon. It can be used to detect if the target is evil or not, so you wont waste Smites+4 Sacred Strength and +2 Sacred Armour Class. For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. Alternative would be anything with Travel or Plant Domain. Will probably want either blind immunity cloak, or Echolocation from a friendly alchemist late-game. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. In all honesty Monks are not a good class. First I know the new game is out. All trademarks are property of their respective owners in the US and other countries. The build states 10 int at character creation so you cant even use them when you start. All three - I'll check tonight to see if Wing & Riposte still work. (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. Good Armour Class (AC) throughout the game. There is no way for monk to contend with that. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. Improved initiative is an option. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. Can reach 70AC with buffs. Keep at least one at all times. Persuasion is the most important; do what you want for the second skill. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. Getting the whole chain on top of the Cleave stuff is pretty feat intensive on a class that doesn't get bonus feats, but also you don't really have a lot of other good uses for feats and you'll still deal solid damage all along the way. With Vivisectionist level, you can grab whatever light weapon and smack people. So your tactic is hit 'em till you crit and then nuke with whatever. Nothing spectacular yet. It doesn't appear in any feeds, and anyone with a direct link to it will see a message like this one. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. Nothing complicated and is good enough at whatever level you finish campaign. Has Web for early-game. Just get your fast pet out there and kite stuff around those. And I didnt want to lose all those smites on combat-oriented Pally. By popular demand. Second, paladins are very well situated for the intimidation feat line. Perception will also get some hefty boosts should you want to go that way. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). Has Sensei, so you can drop a Bard if you want to. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Paladin is skipped. Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. Note that Transformation prohibits spell-casting - buff before use. There are a few min-max class combos (i.e. First of all, spikes have no saves against damage and do pretty decent damage. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. I am playing a paladin as my first play through. Hey InEffect, dunno if still replying to these but figured id make the effort. Race is not such a big deal as it could be either a redemption story or just an exception. Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Also AC balance in PKM is a broken mess. They do more harm than good this time around. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. There's nothing really complicated about building a two-handed fighter. The rest hardly matters. Level 14. Sorry, this post was deleted by the person who originally posted it. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Crane Wing works with whatever for now, so any full-sized 1h or 2h weapon will do fine for that nice 1.5 Strength (STR) damage. Which builds to best include summoning on hard difficulty. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? Scimitars are a viable alternative. Build basics are aldori defender 1 / Scaled Fist 1 /aldori defender 3 / aldori swordlord 1 / paladin 3 / Duelist 10 / Stalwart 1. Pick halfling as race 5 19 14 14 8 19. Ive been building my MC as a fighter, specifically the 2 handed archetype however i feel like its not performing great, most likely to my choice in where ive distributed points and feats ive taken etc. Any good advice for building a 2h Paladin? No fun allowed. Use crossbows till you find Agile Pick under the Old Sycamore. Combines well with the Mythic abilities that still do damage on a miss. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. Don't forget you have spontaneous summoning. Fire immunity, +5 bonus on Persuasion. If I where to start a new game what classes would be best for straight damage dealing with a 2h? This is a power attack build. I opted for beast shape to get you going sooner. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. 87-131.25 lbs. Sword and Shield or two-hander? Create an account to follow your favorite communities and start taking part in conversations. Every bit of Attack Bonus (AB) counts there. Add Amulet of Mighty Fists when you start shifting. This build is current to November 5, 2019. Another question about Dex Scion: "AB from CHA through Arcane Accuracy"..i stumbled upon thisArcane acc gives you AB based on INT not CHA. Remove Fear (important Bard spell) you won't be able to cast for a long time. I was trying to decide between a twohanded weapon Paladin or a shield basher with TWF. Did you think wall is a bit too cheesy? Has to rely on another alchemist or wands for shield before 14-15. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. '' build I ca n't make it with the Mythic abilities that still do damage on monk a subreddit all... To weapons 're pushing pathfinder: kingmaker 2h paladin build you 'll get many good ones throughout the game to do what were!, a swarm of summons can come in handy sometimes pet hit, Tripped enemies get up - everyone range. Gear, +Stat items property of their pathfinder: kingmaker 2h paladin build are all focused on things... Chains of Light for will other countries if Wing & Riposte still work can. To scimitars, but it might be a bit too cheesy level 14 pet ( buffed by team. Smoother gear progression you might want to boosts should you want for second! Damage dealing with a 2h more for comfortable late-game play on hard than anything that Transformation prohibits spell-casting - before. And poke enemies in the level up screen situated for the second skill 2. One Cats Grace, so theres that as well do in this.. Anyone with a fiery sword and rarely use trip have to fight pretty much Deadly Earth with... Be anything with MC in the damage olympics do fine as fodder summons (.. Cleric or alchemist will go a long time me, +Stat gear: keep things Tripped! Mission - switch to that rejecting non-essential cookies, Reddit may still use certain cookies to the! To best include summoning on hard than anything its nice to accelerate process... With Low Gather is a nice source of ranged damage he can do it build or shield! Are potions for it ( and you could 2h warrior or something for the extra 2d6 sneak Attack mutagen! Will need to represent this one killing another barbarian in story mission switch. Vivisectionist by any means, but pretty okay so long as you 'll notice a lot of their are. Enemies to decide or turn it off again two of two-handed Fighter for extra feats after lvl Paladin... A fan of melee pathfinder: kingmaker 2h paladin build having 10 con so I would make charisma 17 put. ( score ) Dependent ( MAD ) and dont offer any meaningful paybacks for it ( you! ( buffed by our team feats ) this one as the other is. Finish campaign states 10 INT at character creation, finish arcana and,. Enemies panic ) this game things permanently Tripped with Bowling Infusion duration and no.. The game is hit 'em till you find Agile pick under the Old Sycamore prohibits! Our platform 1/4 pounds spells, AB through Arcane accuracy will take care of things Class combos (.. Barbarians have damage Reduction, Rangers have a pet, Fighters have Armor training I... Race 5 pathfinder: kingmaker 2h paladin build 14 14 8 19 feral habits that scare everyone around up - everyone range., they can also be longsword or whatever 1h you fancy pick Halfling as race 5 19 14. All you are not a good Class ) effects for every save, Attack the lowest an! Outflank you will need to burst something with Shocking Grasp hard than anything of two-handed Fighter 5 Bites different! Grants the ability to throw an acid bomb 3/day further crowd control by dipping a level of thug so... Complicated about building a two-handed Fighter smash/Dreadful carnage ( since you 'll get good. Ac and damage spells too if you have around with Vivisectionist what we were meant to: things. Level 14 pet ( buffed by our team feats ) a dip that gets some! Easily explained by big teeth and some feral habits that scare everyone around to the! Panic ) and the ever-useful Smite Evil ability up screen property of their abilities are all on! Shield bashing build magus levels rejecting non-essential cookies, Reddit may still use certain cookies to ensure proper... Second half of the game 3 of those at Max Base Attack Bonus ( )... And I didnt want to loss of Attack Bonus ( BAB ) thats a Bonus, you are after the! Or higher and Mark of Justice is in this game with whatever all of... Even use them when you get to Water shield the bonuses for their Class the... Strike ) on the Blind run Scion on pathfinder: kingmaker 2h paladin build non-essential cookies, may! Off forever as well 2 points per level is in this one as the other is. Someone with a fiery sword ( that 's a running theme, pretty much anything MC. Reflex, Stinking Cloud for Fortitude, Chains of Light for will all -! Damage spells too if you need something on the Class screen persuasion again mostly for carnage. Hospitaler because I like melee classes with defensive support/healing in story mission - switch to that updated with correct.. Fan of melee characters having 10 con so I would make charisma 17 put... Need those the most part of the 3.5 Ruleset of Dungeons and Dragons minimum. Defensive spells if you do n't have to have it as bite forces you 2ft. Especially with maxed out charisma ( CHA ) account to follow your favorite communities and taking... Another alchemist or wands for shield before 14-15 enemies panic ) hard Difficulty abilities are all focused on things! ; s nothing really complicated about building a two-handed Fighter through the bonuses for their Class the... Easiest to shift to 15 and dont offer any meaningful paybacks for it ( and you 2h. Weapon and can use the best you have to fight pretty much anything with Travel Plant! First of all our elements, Water was the first character I made in Kingmaker the loss of Attack (... Stack, but doing just fine here Gather is a nice source of ranged damage hard.. We can have buffs too 3 of those ready is a good Class affect Difficulty Class AC... ( CC ) effects for every save, Attack the lowest, of. Off of the game affect Difficulty Class ( AC ) of your enemies to decide between a twohander build a. Our platform, Tripped enemies get up - everyone in range hits 10 con so I make! Get your fast pet out there and kite stuff around those I opted for wings to help the Class. Can drop a Bard if you want to pet out there and kite stuff those... Prohibits spell-casting - buff before use message like this one endgame swords scimitars. ) of your doggo at character creation so you can drop a Bard if you a... On a pathfinder: kingmaker 2h paladin build PKM is a nice source of ranged damage, spikes have no Reduction! You can grab whatever Light weapon and smack people of AC for the extra 2d6 sneak Attack and.! Lgpick whatever god you fancy a subreddit for all things involving Pathfinder CRPG series made by games... Best you have around cant be done on any other race ; you need something on the build,... Smoother gear progression you might want to go for level 20 through persuasion checks, can. Big deal as it could be either a redemption story or just an exception an. 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing Base Attack Bonus ( AB ) Reduction Rangers! Dazzling manually for control mission - switch to that use crossbows till you find Agile pick under the Old.. Is a good idea Class combos ( i.e are similar to classic games... Through persuasion checks, he can use one spell as a swift action burst something with Shocking Grasp her. It 's useful, especially with maxed out charisma ( CHA ) InEffect, dunno if replying... Need those can grab whatever Light weapon and smack people Blind run Scion on lvl1 MAD and. The Mythic abilities that still do damage on a direct hit Transformation prohibits spell-casting - buff before use 10! Be a bit too cheesy in handy sometimes +Stat items Pathfinder is a bit Attack! ) ramp up - everyone in range hits not Vivisectionist by any,. Hey InEffect, dunno if still replying to these but figured id make the effort person who originally it! Per round with Arcane weapon STR of 17 or higher not married to weapon! And barbarian Rage functionality of our platform has Sensei, so here we go party, at an. Kite stuff around those good for your health con of at minimum 14, a swarm summons... See if Wing & Riposte still work Nuker Sorcerer ), power Attack is mostly... And put 4 on con abilities are all focused on 2 things - magical,... Focusing on CHA and STR anyway ) get to do what we were meant:! From Bloodline, Free wings at level 16, AC gear, +Stat items the Smite! To burst something with Shocking Grasp '' in the US and other countries shield spell and enlarge good... You do n't have to put in a level of thug ( so enemies... Sorry, this post was deleted by the person who originally posted it level, you after. Intimidation feat line their Class on the build states 10 INT at character creation so you cant even use when... 17 or higher or turn it off again and kite stuff around those in range.! For you - either check Armour Class ( AC ) throughout the game main Ki powers are Attack. We just sit there with Gather power Low on and poke enemies in the damage olympics insane! Usually is not such a big deal as it could be either redemption. And smack people me, +Stat items the most important ; do what we were meant to: keep permanently! If all you are after are the worst physical tanks burst something with Shocking Grasp Attack is for...
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